﻿using System;
using System.Collections.Generic;
using System.Text;
using Xeno.Core;
using Xeno.Maths;
using Xeno.Module;
using Xeno.GUI;

using OpenTK;
using OpenTK.Audio;

using OpenTK.Input;
using OpenTK.Platform;
using OpenTK;
using Komires.MataliPhysics;
namespace Xeno.Physics
{

    public class XenoCollider : XenoModule
    {
        public IntPtr Actor { get; set; }
        public static Dictionary<IntPtr, XenoNode> ShapeMap = new Dictionary<IntPtr, XenoNode>();
        public Vector3[] BoundingBox { get; set; }
        public IntPtr Shape { get; set; }

        public ShapePrimitive SP { get; set; }
        public Shape S { get; set; }
        
        public XenoCollider(string name,XenoNode attached)
        {
            Attached = attached;

            XenoNode man = XenoPhysicsManager.Instance.Attached;

            BoundingBox = new Vector3[2];
   
        }



    }

}
